News Mi-Clos Studio

Our team is growing: May arrivals !


In May, we were delighted to welcome Roxane, UX Designer, and Camille, UI Artist! We asked them a few questions. What do you like most about working at Mi-Clos? Roxane: What I like most about Mi-Clos at the moment is the great welcome I’ve been given, and the projects look…

Kindness, curiosity, taste for adventure… Discover our values !

Non classé

For several months now, we have been reflecting deeply on our values. Although these values are already anchored in our daily life at the studio, in our way of working, in expressing ourselves, and in our relationship with others, it seemed important to us to make them explicit.

Our team is growing: March arrivals

Corporate | Interview

March was punctuated by two new arrivals. We welcomed Pierre-Nicolas as Lead Game Designer and Jérémie as Lead Programmer. To get to know them better, we asked them a few questions: What do you like most about working at Mi-Clos? Pierre-Nicolas: Definitely the team. Being surrounded…

Milestone at Mi-Clos Studio !


On Monday, our team – in the presence of our 2 freshly arrived leads –  took time to look back on the progress of our project. We also thought about new ways to improve for the upcoming months. In the evening, we took a…

International Women’s Day


More than ever, the video game industry has to take responsibility for the subject of women’s rights and gender equality. At Mi-Clos, our commitment is clear: we will not allow sexism, harassment, or any form of discrimination against women. It is thanks to this constant vigilance that we have succeeded…


Mi-Clos Studio at Game Camp 2022


The 5th Edition of Game Camp was held in Lille on June 23rd and 24th. The whole Mi-Clos Studio team went there to participate in this essential meeting at the heart of the French video game industry. The Game Camp is…


Our team is growing: welcome to Iris!


We are very happy to have welcomed Iris in Mi-Clos Studio since this winter as Lead Designer.   She joins us part-time to continue her freelance activity under the pseudonym Gramophone.   Thanks to her experience in Game…

Mi-Clos Studio at Insomnia


From April 15th to 18th, we attended the Insomnia Gaming Festival in Birmingham, to present Out There: Oceans of Time exclusively! Insomnia is an event that brings together video games players. They can bring their own computers and enjoy video…


Mi-Clos Studio at GDC 2022


From March 21st to 25th, the Game Developers Conference was held in San Francisco and Mi-Clos had the chance to attend. Let’s have a look at this week rich in meetings and change of sceneries. The GDC is one of the…


Interview with Iris, Lead Designer at Mi-Clos Studio


After our article on Expeditions in Out There: Oceans of Time, Iris, our new Lead Designer, shares with us some insights about her previous position as a Game Designer and her implication in this project’s conception. What do you do as a…