Mi-Clos Studio at GDC 2022

From March 21st to 25th, the Game Developers Conference was held in San Francisco and Mi-Clos had the chance to attend.

Let’s have a look at this week rich in meetings and change of sceneries.

The GDC is one of the biggest events in the video game industry for professionals. During one week, developers, publishers, and other video game specialists gather around conferences, discussions and meetings.


At Mi-Clos, we went with Mélanie and Michaël.

We were able to attend different conferences such as the presentation of the VFX techniques in Kena: Bridge of Spirits by Ember Lab; the narrative tools used by Eidos Montreal for Marvel’s Guardians of the Galaxy or the importance of the Lead roles within a team according to Deck Nine Games. 

GDC also allowed us to reconnect with the video game industry as well as with other studios and partners. We were able to meet and exchange with many industry players, creating potential contacts for our future projects.


This week was very rewarding and we are even more excited to present you Out There: Oceans of Time which will be released on May 26th.